I'm learning to construct puzzles
learning constructing puzzles in Lean4 #
Open problem this might address: This maybe useful for making personalised programming exercises.
- Automating Personalized Parsons Problems with Customized Contexts and Concepts (arXiv) This paper explores how to create custom puzzles that fit learner needs
#puzzle
pzl ≈ (F×T×L×S×A)
structure Pzl :=
(F T L S A : String)
def ex1 : Pzl :=
{F:="Logic", T:="compose", L:="1", S:="Lean4", A:="glyphs"}
structure Puzzle :=
(topic task level structure aux : String)
def components : Std.RBMap String (List String) compare :=
Std.RBMap.fromList [
("topic", ["Logic", "Kanji", "Music", "Quantum"]),
("task", ["compose", "decompose", "simulate", "prove"]),
("level", ["1", "2", "3"]),
("structure", ["Lean4", "diagram", "mapping"]),
("aux", ["glyphs", "emoji", "jazz", "fable"])
]
def example : Puzzle :=
{ topic := "Logic",
task := "compose",
level := "1",
structure := "Lean4",
aux := "glyphs" }
Pzl := (F T L S A : String)
F=logic/fable,
T=deduce truth,
L=difficulty,
S=narrative+formal proof,
A=whimsy/characters 🏝️🦉.
knot = (loops × crossings × order × symmetry × flourish)
pzl = (topic × task × level × structure × aux)
puzzle: Goal + Elements + Rules + Constraints + Context
exercise = (concept × method × difficulty × format × hints)
proof = (source × target × composition × identity × associativity)
#exercise #bsc
structure Proof :=
(source target : Prop)
(compose : (target → Prop) → (source → target) → source → Prop)
(identity : source → source)
(assoc : ∀ {P Q R S}, compose (compose R Q) P = compose R (compose Q P))
puzzle: Goal + Elements + Rules + Constraints + Context
a solvable problem requiring insight or strategy
offering novelty, coherence, and clear success criteria 🧩✨
🤖🌿 how smaller puzzles compose, evolve, or unlock, creating layered challenge scaffolds—like knots of logic 🪢✨ guiding player strategy & discovery.
Puzzle = structured logic + formal syntax + symbolic flair!
Components × Interactions × Transformations × Constraints × Goals
🤖🌿A BSc in Mathematics builds your fundamental toolkit — abstraction, logic, proof, and problem-structuring — all essential for designing elegant tiny MVPs and clever puzzle mechanics.
#puzzle #prompt
this is a puzzle? of the form
`pzl = (topic × task × level × structure × aux)`
`puzzle: Goal + Elements + Rules + Constraints + Context`
a solvable problem requiring insight or strategy
offering novelty, coherence, and clear success criteria 🧩✨
Puzzle = structured logic + formal syntax + symbolic flair!?
#prompt #question
*--what smaller puzzles compose to make up this puzzle of the form *
`pzl = (topic × task × level × structure × aux)`
`puzzle: Goal + Elements + Rules + Constraints + Context`
a solvable problem requiring insight or strategy
offering novelty, coherence, and clear success criteria 🧩✨
Puzzle = structured logic + formal syntax + symbolic flair!?
🤖🌿 ✨ Growth nugget: Declaring the seed prop is your first morphism in the logic category! Keep composing! 🧩🪢
constant 𓅓は : Prop
#check 𓅓は -- Guess: What type is 𓅓は? What role does it play? 🐢🌿
🤖🌿 Make a new idea called 𓅓𝔸 that means true or false. What is it? 🐢🌿
🌿 𓅓は : ξ
#c 𓅓は
constant 𓅓は : Prop
#check 𓅓は -- What type is 𓅓は? 🌿🐢
🤖🌿 𓅓は means a new idea (proposition) called 𓅓は of type ξ (Prop).
--A new idea? That's fascinating! Prop types are ideas?
🤖🌿 Prop is the type for true/false ideas. Proof shows an idea is true. 🧠✨🐢
subject × linking_verb × predicate_noun × prepositional_phrase × subject(2nd_sent) × verb × direct_object × object_complement
--What are the least grammatical components to make the simplest puzzle? 🐬
[Subject] [verb] [object/complement]
🤖🌿 Perfect for expressing logic in everyday words!
simplest grammatical elements: Goal + Element + Rule
- what to do (goal),
- what you have (element),
- and how to act (rule)
--Wait, isn't that a category?
#wow #revisit #insight
a puzzle is a category, and a proof
- maybe it's like ... 🦎 "Oh everything is a category and a proof, you didn't know that?"
🦎 Every puzzle is a category, every proof a morphism in it.
🤖🌿 When you solve a puzzle, you’re building a proof—composing arrows in a web of logic. So puzzle-solving is proving — both are category morphisms 🐢🧩🪢
- Premises = source object
- Conclusion = target object
- Proof steps = morphism (transformations)
- Composition = chaining reasoning steps