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Process journal of learning by Attila Vajda

🧠Q What must krax respect when defined over zup regions?

πŸ₯ Lean4:

structure Blorp :=
  (zup : Opens Circle)
  (krax : zup β†’ Prop)
  (snil : βˆ€ {z1 z2}, krax z1 ∧ krax z2 β†’ krax (z1 ∩ z2))

🧠Q: What must krax respect when defined over zup regions?



🐍 Python:

def flarn(xob, ziff):
    return all(ziff[u] and ziff[v] for u, v in xob if u & v)

🧠Q: What must ziff satisfy for all overlapping xob?



🧊 C:

bool snarf(bool (*blip)(int), int* zonk, int N) {
    for (int i = 0; i < N-1; ++i)
        if (!(blip(zonk[i]) && blip(zonk[i+1]))) return false;
    return true;
}

🧠Q: What does snarf test over zonk[] with blip?



sin/cos as sheaf sections over overlapping arcs (open sets on π•ŠΒΉ) 🎯

--I basically had no idea what these puzzles were about.. then I tried to figure it out asking the computer agent questions about the πŸ₯ Lean4 puzzle, and it's something like maybe for example:

eg similarly the intersection of two open lines:
(0,2) ∩ (1,3) = (1,2)
--Awesome! I thought this was very very obscure and difficult.

I had a similar experience today with learning about sin and cos from Serge Lang - Basic Mathematics, and I did not understand what was written on a page. It was sort of not registering... so I used the tools I have and after about an hour I understood what the teaching was.

🌈*--this code puzzle modality is really cool! Now not only do I know about open arcs and their intersection but I know about them in terms of structure Blorp*!

open arcs and
their intersections
glue truth in space
via structure Blorp!


sin/cos are like sections of a sheaf over the circle
assign a smooth value to each point (or open arc)


krax gives truth to arcs
sin/cos give angles their values
smoothly & glueably πŸͺ’


πŸ€–πŸŒΏ They live on the circle's structure! πŸšπŸŒ€

sin, cos are global sections
  like 🎢 tonal themes glued from local motifs

LogicSheaf ⇄ SmoothSheaf
Prop ⇄ ℝ
krax ⇄ sin
glue ⇄ equality on overlaps



(glue : βˆ€ {U₁ Uβ‚‚}, krax U₁ ∧ krax Uβ‚‚ β†’ krax (U₁ ∩ Uβ‚‚)) -- gluing truth Β  --isn't this composition?

structure LogicSheaf :=
  (U : Opens Circle)                      -- open arc
  (krax : U β†’ Prop)                       -- truth assigned to each arc
  (glue : βˆ€ {U₁ Uβ‚‚}, krax U₁ ∧ krax Uβ‚‚ β†’ krax (U₁ ∩ Uβ‚‚)) -- gluing truth
structure SmoothSheaf :=
  (U : Opens Circle)                        -- open arc
  (f : U β†’ ℝ)                               -- real value over arc (e.g., sin ΞΈ)
  (smooth : βˆ€ x, differentiable_at ℝ f x)   -- smoothness
  (glue : βˆ€ {U₁ Uβ‚‚}, f =α΅’[U₁ ∩ Uβ‚‚] f)       -- agrees on overlap

building a sheaf of smooth functions over π•ŠΒΉ