π§ Q What must krax respect when defined over zup regions?
π₯ Lean4:
structure Blorp :=
(zup : Opens Circle)
(krax : zup β Prop)
(snil : β {z1 z2}, krax z1 β§ krax z2 β krax (z1 β© z2))
π§ Q: What must krax
respect when defined over zup
regions?
π Python:
def flarn(xob, ziff):
return all(ziff[u] and ziff[v] for u, v in xob if u & v)
π§ Q: What must ziff
satisfy for all overlapping xob
?
π§ C:
bool snarf(bool (*blip)(int), int* zonk, int N) {
for (int i = 0; i < N-1; ++i)
if (!(blip(zonk[i]) && blip(zonk[i+1]))) return false;
return true;
}
π§ Q: What does snarf
test over zonk[]
with blip
?
sin/cos
as sheaf sections over overlapping arcs (open sets on πΒΉ) π―
krax
,ziff
,blip
model local truth (like sin ΞΈ)snil
,flarn
,snarf
ensure gluing: sin/cos must agree where arcs overlap. πͺ’β΅οΈπ
--I basically had no idea what these puzzles were about.. then I tried to figure it out asking the computer agent questions about the π₯ Lean4 puzzle, and it's something like maybe for example:
- two overlapping open arcs on the same circle create an open intersection!
zup
are open sets on a circle
krax
is a predicate, open circles are sent to truth values
snil
says every two overlapping open arcs have an open intersection
eg similarly the intersection of two open lines:
(0,2) β© (1,3) = (1,2)
--Awesome! I thought this was very very obscure and difficult.
I had a similar experience today with learning about sin
and cos
from Serge Lang - Basic Mathematics, and I did not understand what was written on a page. It was sort of not registering... so I used the tools I have and after about an hour I understood what the teaching was.
π*--this code puzzle modality is really cool! Now not only do I know about open arcs and their intersection but I know about them in terms of structure Blorp
*!
open arcs and
their intersections
glue truth in space
via structure Blorp
!
sin/cos are like sections of a sheaf over the circle
assign a smooth value to each point (or open arc)
krax
gives truth to arcs
sin/cos
give angles their values
smoothly & glueably πͺ’
π€πΏ They live on the circle's structure! ππ
sin
, cos
are global sections
Β like πΆ tonal themes glued from local motifs
LogicSheaf β SmoothSheaf
Prop β β
krax β sin
glue β equality on overlaps
(glue : β {Uβ Uβ}, krax Uβ β§ krax Uβ β krax (Uβ β© Uβ))
-- gluing truth
Β --isn't this composition?
structure LogicSheaf :=
(U : Opens Circle) -- open arc
(krax : U β Prop) -- truth assigned to each arc
(glue : β {Uβ Uβ}, krax Uβ β§ krax Uβ β krax (Uβ β© Uβ)) -- gluing truth
structure SmoothSheaf :=
(U : Opens Circle) -- open arc
(f : U β β) -- real value over arc (e.g., sin ΞΈ)
(smooth : β x, differentiable_at β f x) -- smoothness
(glue : β {Uβ Uβ}, f =α΅[Uβ β© Uβ] f) -- agrees on overlap
building a sheaf of smooth functions over πΒΉ